II B.
Sc., Computer Science (2022 - 25 Batch)
Semester: 3 Internal
Elective: II
Paper Name: COMPUTER GRAPHICS Paper
Code: 22UCSCE36-2
Unit I:
Overview of graphics
Systems: Video Display Device – Refresh Cathode-Ray tubes Raster – Scan
Displays Random – Scan Displays – Color CRT Monitors –Direct view Storage tubes
Flat – Panel Displays Three – Dimensional Viewing Devices. Stereoscopic and
Virtual – Reality Systems.
Unit II:
Raster – Scan Systems
Video Controller – Random – Scan Systems Video Controller – Random-Scan Systems
– Input device – Keyboard Mouse – Trackball and Space ball . Joysticks – Data
Glove – Digitizers- Image Scanners – Touch Panels – Light pens. Voice Systems –
Hard-Copy Devices – Line Drawing Algorithms DDA Algorithms – Circle generating
Algorithm Properties of Ellipses.
Unit III:
Two Dimensional
Geometric Transformation: Basic Transformations - Translation – Rotation –
Scaling – Matrix Representations and Homogeneous Coordinates – Other
Transformations Reflections Two Dimensional Viewing : Windows to view point
coordinate Transformations – Clipping Operations – Point Clipping – Line
Clipping – Curve Clipping – Text Clipping – Exterior Clipping.
Unit IV:
Three Dimensional
Concepts: Three Dimensional Display method – Parallel projection – Depth cueing
- visible line and surface – Three Dimensional Geometric and modelling
Transformations: Translation – Rotation - Scaling – Composite Transformations.
Three Dimensional Viewing: Viewing pipeline – Viewing Coordinates – Projections
– Parallel Projections – Perspective Projections.
Unit V:
Visible Surface
Detection Methods : Classification Visible Surface Detection Algorithms – Back
Face Detection – Depth – Buffer Method – A-Buffer Method – Scan line method –
Depth sorting method – BSP tree method – Area Subdivision Method.
Text book
1. Donald D. Hearn
& M. Pauline Baker “Computer Graphics, C version” 2nd Edition, Pearson
Education, New Delhi, 2005.
Reference books
1. S. Harrington
“Computer Graphics- A Programming Approach”,
McGraw Hill
Publication, New Delhi, 1994.
2. W.M.Newman and RF
Sproull, “Principle of Interactive Computer
Graphics”, McGraw
Hill Publication, New Delhi, 1995.
3. Zhigang Xiang, Roy
A Plastock, “Computer Graphics”, Schaums
Outline, Tata McGraw
Hill, 2007.
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